![Mr F on Twitter: "Bakery (my GPU lightmapper) is finally released! 🎉🎉🎉https://t.co/laUYUtOrnc #gamedev #indiedev https://t.co/hmCBTkBxwZ" / Twitter Mr F on Twitter: "Bakery (my GPU lightmapper) is finally released! 🎉🎉🎉https://t.co/laUYUtOrnc #gamedev #indiedev https://t.co/hmCBTkBxwZ" / Twitter](https://pbs.twimg.com/media/Djk5hR0W0AA3muj.jpg)
Mr F on Twitter: "Bakery (my GPU lightmapper) is finally released! 🎉🎉🎉https://t.co/laUYUtOrnc #gamedev #indiedev https://t.co/hmCBTkBxwZ" / Twitter
![I did tried using Progressive GPU and it had some artifacts. I switched to Enlighten without changing any settings and it's fixed. Why? : r/Unity3D I did tried using Progressive GPU and it had some artifacts. I switched to Enlighten without changing any settings and it's fixed. Why? : r/Unity3D](https://preview.redd.it/16cvt5dtci441.png?auto=webp&s=022126acd13e3d4b09a587b758298e7f97e94568)
I did tried using Progressive GPU and it had some artifacts. I switched to Enlighten without changing any settings and it's fixed. Why? : r/Unity3D
![Unity URP Progressive GPU Lightmapper Help - Splotchy bake in a scene with a large number of static shadow casters : r/Unity3D Unity URP Progressive GPU Lightmapper Help - Splotchy bake in a scene with a large number of static shadow casters : r/Unity3D](https://preview.redd.it/i6sank0saqz71.png?width=459&format=png&auto=webp&s=9c9b5039c2d02d38aca764185bfd955e56b9f3c4)
Unity URP Progressive GPU Lightmapper Help - Splotchy bake in a scene with a large number of static shadow casters : r/Unity3D
![Mr F on Twitter: "Bakery (my GPU lightmapper) is finally released! 🎉🎉🎉https://t.co/laUYUtOrnc #gamedev #indiedev https://t.co/hmCBTkBxwZ" / Twitter Mr F on Twitter: "Bakery (my GPU lightmapper) is finally released! 🎉🎉🎉https://t.co/laUYUtOrnc #gamedev #indiedev https://t.co/hmCBTkBxwZ" / Twitter](https://pbs.twimg.com/media/Djk5hRxXcAA2cM1.jpg)
Mr F on Twitter: "Bakery (my GPU lightmapper) is finally released! 🎉🎉🎉https://t.co/laUYUtOrnc #gamedev #indiedev https://t.co/hmCBTkBxwZ" / Twitter
![Vitaly Okulov on Twitter: "Testing baked SSS in Bakery lightmapper. It's inceadable! Now I have SSS on all my curtains in the game with 0 runtime overhead. Left: Unity's Progressive GPU. Right: Vitaly Okulov on Twitter: "Testing baked SSS in Bakery lightmapper. It's inceadable! Now I have SSS on all my curtains in the game with 0 runtime overhead. Left: Unity's Progressive GPU. Right:](https://pbs.twimg.com/media/EnNfE5hWEAAK6sg.jpg)